Your voiceis the controller.

Sing to fly. Hold a pitch to soar. Drop into the gates and ride the slides. Pitch Pilot turns your phone into a neon flight grid powered entirely by your voice.

236 Hz·A♯3
One-time purchase·No ads. No IAP.·Works offline
Training stages
Calibration screen
— Before you fly

Calibrate once. The grid maps to your voice.

Sing your lowest comfortable note, then your highest. Pitch Pilot uses that range to lay every level out inside your register — so a bass, a tenor and a soprano can all play the exact same campaign and run the same training drills, each in the part of their range where it actually feels good to sing.

Three modes

One voice. Three flight paths.

From freeform campaign runs to laser-focused ear training, every mode listens to the same thing — you.

01 / FLY

The Campaign

Pilot the ball through notes, gates, slides and arcs. Hit shards for bonus, dodge discordants, and earn a C or better to unlock the next level.

02 / ECHO

Memory Run

Listen to a sequence. Sing it back in order. Each round adds a note — how far can you hold the pattern?

03 / TRAIN

Ear Training

Graded exercises from warm-ups through pentatonics. Unlock as you progress — built with vocalists, for vocalists.

Campaign

Six stages, 50+ hand-authored levels — plus a new one every day.

Each stage introduces a new obstacle, then layers it onto everything you’ve already learned. Land a C or better to unlock the next level. And every day, the Daily Challenge drops a brand-new level for everyone in the world to fly.

  1. Notes
    01

    Notes

    Sustain the pitch. Hold the line.

    — What

    Hit a target pitch and hold it for the full duration. The ball measures coverage (time on pitch), accuracy (distance from centre) and precision (how steady).

    — Why

    Every other obstacle in the game stacks on top of the sustained note. Build the foundation first.

  2. Gates
    02

    Gates

    Fly the ball through the opening.

    — What

    Sing the right pitch to fly through the gate. The ball must stay inside the opening — hit the walls and it’s game over.

    — Why

    Pitch under pressure. The wall is a hard fail; the opening tightens as you progress.

  3. Slides
    03

    Slides

    Glide between notes through a tunnel.

    — What

    Glide your pitch smoothly between notes. Follow the tunnel — your voice traces the curve. Clip the walls and it’s game over.

    — Why

    Trains portamento and interval shape, not just static targets. The curve is the lesson.

  4. Shards
    04

    Shards

    Strike from the right direction for bonus points.

    — What

    Hit the block from the direction shown by the arrow to earn bonus points. Missing isn’t game over — you’ll just miss out on the points.

    — Why

    Pure score upside. Risk-free targets that reward good attack and timing.

  5. Arcs
    05

    Arcs

    Stay in the beam between linked notes.

    — What

    A light beam connects linked notes. Follow the beam between notes to keep the connection alive. Stray too far and the remaining notes go dark, losing potential score.

    — Why

    A softer cousin of slides — less punishing, but the score bleeds the moment your line drifts.

  6. Discordants
    06

    Discordants

    Dodge the hazard. Any contact is game over.

    — What

    A dangerous hazard oscillating between two pitches. Dodge it — any contact is instant game over. It doesn’t affect your score, just your survival.

    — Why

    The capstone. Stage 6 mixes hazards, arcs, slides, shards, gates and notes — every system at once.

— Memory Run

Bop It — but for your voice.

Listen to a sequence of notes. Sing them back in order. Land it and the next round adds another note. Miss one and the run ends.

It’s the simplest mode in Pitch Pilot, and the one that’ll surprise you. Recall is muscle: every round you survive is one more your ear and your voice can hold together. How long can you keep the pattern alive?

Ear training

Six stages, one ear at a time.

Every exercise is graded. Land a C or better to unlock the next stage — or flip the switch in Options to open everything you bought.

  1. 00

    Warm-Up

    Wake up your voice and settle into pitch.

    — What

    Sustained tones, the five-note climb (Do-Re-Mi-Fa-So…) and a major arpeggio.

    — Why

    Locks your ear to the calibrated key before you start chasing intervals.

  2. 01

    Major Thirds

    The bright, hopeful interval — four semitones up.

    — What

    Match a major third from the root, sing the round trip up and back, then stack it as harmony — with and without on-screen guides.

    — Why

    Major thirds are the backbone of major chords. Train them and your ear unlocks half of Western melody.

  3. 02

    Minor Thirds

    The shadowed cousin — three semitones up.

    — What

    Same drills as Stage 1 — root→third, round trip, stacked harmony, blind tests — but on the minor third.

    — Why

    Minor thirds power every sad song you’ve ever loved. Hearing the one-semitone difference from a major third is the first real ear-training milestone.

  4. 03

    Perfect Fourths

    Five semitones up — the “Here Comes the Bride” leap.

    — What

    Root-to-fourth, round trip, stacked harmony and no-guide tests where you sing it cold.

    — Why

    Fourths anchor folk, gospel and most pop choruses. They’re also the gateway to thinking in scale degrees instead of memorised tunes.

  5. 04

    Perfect Fifths

    Seven semitones up — the most stable interval after the octave.

    — What

    Same drill set on the perfect fifth: ascending, round trip, stacked, and blind.

    — Why

    Fifths are the spine of harmony. Once you can hear them instantly, chord changes start to feel obvious instead of mysterious.

  6. 05

    Pentatonic

    Five-note scales, leaps, thirds and licks.

    — What

    Run the major pentatonic up and back, jump random pentatonic leaps from the root, alternate-thirds drills, and two real licks pulled from folk and blues.

    — Why

    The pentatonic is the world’s most-used scale. Internalise it and improvising melodies stops being guesswork.

Stages unlock as you progress — land a C or better to advance. Want to skip the chase? Options › Unlock everything opens every stage and exercise instantly.

The system

Engineered for singers, gamers, and people who never thought they were either.

Real-time pitch detection

The ball moves the instant your tone shifts — no taps, no buttons. Your voice is the controller.

Calibrated to your voice

Sing your lowest and highest comfortable notes. The grid maps to you — bass, alto, anything in between.

Grade chase scoring

Coverage, accuracy, precision. Every challenge gets a grade. Earn a C or better to unlock what comes next — or flip the switch in Options to unlock everything at once.

Share your grades

Send your level, training and Daily Drop results to friends as a Wordle-style emoji grid — grade, streak, and a tap-to-play link, all in one share.

Daily Drop

A new unique level every day. Retry as many times as you want — only your best grade counts. Once the day flips, that level is gone for good.

Tunable noise filter

A built-in, user-controlled noise gate keeps the ball steady through fans, traffic and chatty rooms. Dial it in from Options to match your space.

Pre-flight check

Questions, before you board.

— Ready for take-off

Tune up. Take off.

Pitch Pilot is out now on Google Play — a one-time purchase, no ads, no IAP. iOS arrives soon; tap below to be first in line.